ux

Verified·Scanned 2/18/2026

Design and analyze user experiences that are intuitive, efficient, and aligned with user mental models.

from clawhub.ai·va163796·3.7 KB·0 installs
Scanned from 1.0.0 at a163796 · Transparency log ↗
$ vett add clawhub.ai/ivangdavila/ux

Flow Analysis

  • Map every step to complete key tasks—identify unnecessary steps
  • Each step is a potential dropout—minimize count and friction
  • Question every required field—if not essential now, defer or remove
  • Identify points requiring user memory—provide recognition instead

Mental Model Alignment

  • Use vocabulary users would expect—not internal/technical terms
  • Match familiar patterns before inventing—innovation has learning cost
  • Consistent metaphors throughout—don't mix paradigms in same product
  • Align with platform conventions—users bring expectations from other apps

Friction Reduction

  • Smart defaults reduce decisions—good default better than more options
  • Pre-fill from available context—location, previous selections, account data
  • Auto-save progress—never lose user work
  • Don't ask for information already available—or not yet needed

Progressive Disclosure

  • Show only what's needed for current task—hide advanced options until relevant
  • Reveal complexity gradually—basic path first, power features discoverable
  • Empty states guide to first action—not just "Nothing here"
  • Teach by doing, not explaining—inline hints over tutorials

Feedback Design

  • Every action gets acknowledgment—visual, haptic, or audible
  • Progress indication for waits over 1 second
  • Error messages: what happened + what to do next
  • Success confirmation for significant actions

Error Prevention

  • Design to prevent errors—constraints, confirmations, smart defaults
  • Confirmation dialogs only for destructive/irreversible actions
  • Undo available for reversible actions—reduces fear of exploring
  • Inline validation catches errors before submission

Cognitive Load

  • One primary action per screen—clear visual hierarchy
  • Group related information—chunking aids comprehension
  • Limit simultaneous choices—too many options cause paralysis
  • Consistent patterns across product—learned once, applied everywhere

Edge Cases to Design

  • Empty state: first time, cleared, filtered with no results
  • Loading state: skeleton preferred over spinner for known layouts
  • Error state: what went wrong, how to recover
  • Partial state: some data available, some loading/failed
  • Offline state: what works, what's queued, what's unavailable

Reversibility

  • Trash over permanent delete—recovery possible
  • Preview before commit—show effect of action
  • Draft states for complex work—don't require completion in one session
  • Settings and decisions easy to change—not buried or locked

Task Completion

  • Define what success looks like for each flow
  • First value delivered quickly—quick win before complex setup
  • Clear next step always visible—no dead ends
  • Completion feels complete—confirmation, celebration for big tasks

Accessibility Integration

  • Keyboard/switch navigation works for all flows
  • Screen reader announces what's needed—labels, states, updates
  • Sufficient contrast without relying on color alone
  • Respects user preferences—motion, text size, dark mode

Copy and Labels

  • Button labels describe outcome—"Save Changes" not "Submit"
  • Headings scannable—user finds what they need quickly
  • Error text actionable—not just "Invalid input"
  • Microcopy reduces uncertainty—helper text where questions arise

Consistency Checks

  • Same words for same concepts—create glossary if needed
  • Same interaction patterns—swipe/tap/long-press mean same things
  • Visual similarity reflects functional similarity
  • Exceptions rare and justified